GAMES

Everything playable, one menu — press start

Every game here runs live in the page on the same engine, and every one of them shows you its source. Click a game to give it the keyboard. The house games come first; contributed games — built and published by players in the Game Designer — have their own shelf below.

Two fighters meet at dusk on the road to the fortress — rendered by the engine

Platform & adventure

🐢 Myrtle the Turtle

Sixteen screens of the Glimmerpond. The Heron scattered Myrtle's twelve eggs — kick, shell-spin and ROAR your way across four floors to take them back. The first game where the whole fight is data. New.

Roam →

🏰 The Manor

The flagship: a four-room flick-screen platformer with a 90-second clock, conveyor belts, a crumbling bridge and a vault that demands six trinkets.

Play →

👑 Sisters of the Crown

The Giana school: pure momentum, a continuous six-room dream, seventy gems, updraft fans over the Static Storm, and the punk transformation. Bigger.

Dream →

⚔️ Storm the Gates

The Ghouls'n Ghosts school: armour that takes the first hit, thrown lances, zombies that rise forever, and a gate that must be earned. New.

Storm →

Fighting

🥋 Chan Can Kick

The Bruce Lee school: three fighters, flying kicks that really fly, ninjas that strike back, a countdown clock — and the Green Yamo. New.

Fight →

🥋 Path of the Fist

The Karateka-style duel — three guards between you and the gate. Also the two-hour build-a-game tutorial: the whole game is one readable file.

Fight (and learn) →

Dungeon & overhead

🗝 The Undercroft

The Gauntlet school: four classes, four floors, monsters POURING from generators you must destroy, a life force that drains just for being here — and TWO-PLAYER co-op: a partner drops in any time on WASD. New.

Descend →

🚁 Chopper Run

The Commando school: sixteen screens of free-scrolling jungle, burst-fire tracer, riflemen, gun nests, swooping buzzards — and a chopper that wants ten intel. New.

Extract →

🌲 The Forest Floor

Robin of the Wood, overhead: 8-way running through a hedge maze, sword swings that reach further on the run.

Run →

Shooters

👾 Invaders from Beyond

The fixed-screen classic: a marching formation that speeds up as it thins, one shot in the air, and bunkers that crumble under fire. New.

Defend →

🚀 Sector Run

The scrolling shoot 'em up: three stitched sectors, a forced window that waits for no one, and the crush. Now with its own page.

Launch →

Small wonders

⚔️ The Danger Room

The gauntlet: ice, lava, a turret, a chaser and a springboard, in one unreasonable corridor.

Survive →

🚪 Two Rooms & a Door

The smallest flick-screen world — two rooms, four coins, one doorway. The tutorial game for the World system.

Explore →

🥊 The Sparring Yard

Combat as three rows of a table: a flying kick, a roar, the stomp — and dummies who never saw the JSON coming.

Spar →

🏃 Movement Lab

Not a game — the physics workbench. Ten movement schools with every number on a slider, in a scrolling test room.

Tune →

Contributed

The community's shelf. Every game below was built in the Game Designer and published with one button — no code, no build, no upload form. Each is playable at its own link, and pressing ■ Stop inside one doesn't end it: you land in the Designer with the whole game loaded, ready to remix. Sign in before publishing and the entry is yours to update in place.

Built something in the Game Designer? Export it and it runs on the same engine anywhere — or 🌐 Publish it straight onto the shelf above. That's the whole point.